![]() ![]() But every single one feels solvable after some experimentation. As the game progresses the puzzles get progressively more daunting, often leaving me wondering how I'd even begin to solve them. It feels awesome to get everything working together perfect sync and to see a bunch of blocks get turned into a line of tanks or shuttles. #Spacechem sync not working trialThere is a certain degree of trial and error involved in making a functional factory, but the end result is always satisfying. eventually you will reach a point where every solution you come up with is likely going to be unique to you. As new tools are introduced it opens up not only more difficult and complex puzzles, but also more and more ways of accomplishing any given task. ![]() Instead you are given free reign to find your own way forward. It's not a case of figuring out the order to perform a set of pre-determined actions. You are given plenty of tools, which are doled out at a very deliberate pace as you progress but the game offers you no clear solution. Each level presents you with something to produce, and space to build a factory that will convert parts into that finished product. The key to its success is in how it layers a bunch of simple mechanics to build complex and open-ended puzzles. You are How are there no reviews for this game? Infinifactory is an excellent little game, and one of the best puzzle games in recent memory. How are there no reviews for this game? Infinifactory is an excellent little game, and one of the best puzzle games in recent memory. ![]()
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